(self-initiated, timeline: after-work hours)
Current apps meant to facilitate quitting smoking do not have any aspect allowing for accountability.
A timer, supporting community and res()ources for professional help, but most importantly an app where a buddy system allows for more responsibility to meet the goal of quitting.
(...) 65% are likely to meet a goal after committing to another person. Their chances of success increase to 95% when they build in ongoing meetings with their partners (...)
Physical = bodily withdrawal symptoms (cravings, nervousness, inability to focus)

Behavioral = the habit of lighting up (break, morning routine etc.)

Psychological = do I really need to quit smoking now?

Social = smoking becomes a social act, and

In addition, "Quitting smoking" (C.L. Duncan, July 1992) describes the importance of replacing the first cigarette of the day with a new habit. Yale's School of Medicine research points out that women have a harder time quitting.
Goal? Adress all of these issues.
​​​​​​      ​Analysis + Competition
Relevant apps offer standard tools, but none of them had any feature involving accountability. 
To build on this, users need to partner up and achieve goals together, as well as access professional help. Ever-evolving graphics will keep the experience dynamic and show evolution.
While simplicity and minimalism may certainly be attractive, functionality and feature accessibility became a major focus through a series of wireframes and thought maps.
Paul is an architect. Because of WFH, smoking has become even more of an escape from his makeshift living-room desk. His morning commute has been replaced with longer cigarette breaks. He can feel his body having a harder time on family hikes.
Paulina works as a journalist. She works in the field and found that sometimes smoking and socializing outside with others can get her leads. As she grew into the habit further, she frequently takes smoke breaks when she writes. She has entertained the idea of switching to a vaping product, but knows that ultimately, she’d like to get rid of the habit altogether. She has tried to quit before, but since she doesn't have anyone to hold her accountable, she usually tells herself it's ok to maybe buy another pack.
      Final Screens
Smokers that light up within the first few minutes of their day, are prone to having the least success in an attempt to quit. Engaging and evolving graphics are both meant to showcase user's their progress every morning.
The buddy system is one of the key features. Buddies can be strangers, friends or family that can create an account on the app just for the sake of being a supporting buddy, holding their friend accountable.
Upon the creation of an account, users can see each other's progress and send supportive messages. Making one's progress not only public but also tied to a specific person, will in theory maximize the chances of a quit attempt succeeding. 
Finally, the creation of a wider community of now-ex-smokers, allows for engagement in comment sections under a selection of forum topics that are meant to help others. Links to professional resources, podcasts and research papers will be there to further facilitate understanding of the battle.
      Style Guide

Once in the app, imagery of tabacco products is absent for a reason: to prevent triggering any longing to smoke again. However, a subtle and faded reminder of the action of quitting smoking especially in the logo seemed appropriate. Keeping this put out cigarette as dark and shaded as possible follows the intention described above.
      Analyze and Conclude
I myself struggled with quitting smoking. Only once I pledged to someone close to me that I won't smoke, did I succeed. This is ultimately the root behind this self-initiated study.
This case study made me realize that UX isn't simply about a beautiful design, but most importantly one with the potential of real-life positive impact, where functionality and efficacy are put at the forefront.
Back to Top